Follow the installation instructions on the github page: GitHub - getnamo/myo-ue4: Myo Plugin for Unreal Engine 4
The plugin has to be placed under {Project root folder}/Plugins/
Hello. I’m having some issues when packaging my project. I am using myo-ue4 0.9.1 and UE 4.19.2. When trying to packaging for Windows x64, the following error occurs:
ERROR: UBT ERROR: Failed to produce item: C:\UEProjects\HarpyGame\Plugins\myo-ue4\Binaries\Win64\UE4-MyoPlugin.lib
I tried to use the last plugin release doing full rebuild in the project. I tried to insert the property
"Installed": true
in the .uplugin file. I also tried to add the line
EnabledPlugins = MyoPlugin
in DefaultEngine.ini, and other attempts. Nothing worked. Please, help me.
Log:
uprojectpath is: C:\UEProjects\HarpyGame
Parsing headers for HarpyGame
Running UnrealHeaderTool "C:\UEProjects\HarpyGame\HarpyGame.uproject" "C:\UEProjects\HarpyGame\Intermediate\Build\Win64\HarpyGame\Development\HarpyGame.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for HarpyGame in 7,4045565 seconds
Performing 24 actions (4 in parallel)
[3/24] Resource PCLaunch.rc
PCH.UELinkerFixups.cpp
[5/24] Resource PCLaunch.rc
SharedPCH.Engine.cpp
PCH.MyoPlugin.cpp
UELinkerFixups.cpp
GameDBController.cpp
GameDBController.gen.cpp
DBPersistence.cpp
HarpyGameGameModeBase.gen.cpp
HarpyGameGameModeBase.cpp
UnrealMosquitto.cpp
UnrealMosquitto.gen.cpp
MQTTMessage.gen.cpp
Desafio.gen.cpp
HarpyGameFunctionLibrary.gen.cpp
MQTTMessage.cpp
HarpyGame.init.gen.cpp
HarpyGameFunctionLibrary.cpp
HarpyGame.cpp
C:\UEProjects\HarpyGame\Source\HarpyGame\HarpyGameFunctionLibrary.cpp(27): warning C4996: 'sprintf': function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
C:\UEProjects\HarpyGame\Source\HarpyGame\HarpyGameFunctionLibrary.cpp(28): warning C4996: 'fopen': function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
Module.MyoPlugin.cpp
Module.MyoPlugin.gen.cpp
ERROR: UBT ERROR: Failed to produce item: C:\UEProjects\HarpyGame\Plugins\myo-ue4\Binaries\Win64\UE4-MyoPlugin.lib
Total build time: 51,81 seconds (Local executor: 0,00 seconds)
I just wanted to express my gratitude for awesome plugin !! It’s almost 2021, and I am sincerely grateful plugin is still around and working. There are probably not a lot of myo people around anymore but there are some left! Keep up the good work!
is what I created with the plugin: video
Keep up the good work.
Hello! I am an researcher assistant from Greece and i have a Myo Arm band. I am trying to create a project with UE. 4.26 and the Myo plugin but i can’t compile. When i am trying to build the .sln i have a lot of errors Starting with some of headers errors and when i fix them i have all those:
Please could you help me?? Do you have any discord channel?
Do you had issue? How you solve it?
Hello. plugin is awesome. I am working on a VR project for quest 2 devices. Is there any way to make it work for that device? Right now only desktop is supported
I don’t believe the device can even be purchased anymore. I consider the plugin archived and won’t be updating it anymore. Feel free to fork to add any features you may need. Good luck!
Your best bet would be to stream the data from a device, maybe via something like https://developerblog.myo.com/myo-unleashed-myo-js/