I’m having some issues with the compiled plugin, I’ve also had some issues downloading the source and re-compiling the plugin from there, not because of anything in the plugin but because Unreal Sees 2 versions of Visual C++ and gets confused.
Either way when I put the compiled myo plugin into unreal I get the plugin to load, and I can create a blueprint, I add the Interface, so far so good, and then when I add the Myo Component it crashes with the following:
MachineId:5DCF350A40B7FF4EE819BD9CFB6EF7DD
EpicAccountId:e39aa2721d64432ca8ab3d139c6eadb9
Unknown exception - code 00000001 (first/second not available)
Assertion failed: O != NULL [File:D:\Users\Admin\Documents\Unreal Projects\MyoPluginCode\Intermediate\Build\Win64\Inc\Plugins\MyoPlugin\MyoPlugin.generated.cpp] [Line: 82]
KERNELBASE + 37901 bytes
UE4Editor_Core + 3174852 bytes
UE4Editor_Core + 1677512 bytes
UE4Editor_Core + 1566866 bytes
UE4Editor_MyoPlugin + 52381 bytes
UE4Editor_MyoPlugin + 15726 bytes
UE4Editor_MyoPlugin + 38176 bytes
UE4Editor_MyoPlugin + 42002 bytes
UE4Editor_Engine + 1648784 bytes
UE4Editor_Engine + 1830583 bytes
UE4Editor_Engine + 7191649 bytes
UE4Editor_Engine + 7192899 bytes
UE4Editor_Engine + 1647125 bytes
UE4Editor_Engine + 1873269 bytes
UE4Editor_Engine + 1807878 bytes
UE4Editor_CoreUObject + 1064249 bytes
UE4Editor_UnrealEd + 9351013 bytes
UE4Editor_Kismet + 1236720 bytes
UE4Editor_Kismet + 930296 bytes
UE4Editor_Kismet + 952813 bytes
UE4Editor_Engine + 835540 bytes
UE4Editor_UnrealEd + 9342141 bytes
UE4Editor_Kismet + 3128023 bytes
UE4Editor_Kismet + 3127496 bytes
UE4Editor_Kismet + 3808735 bytes
UE4Editor_Kismet + 3381574 bytes
UE4Editor_Kismet + 3406928 bytes
UE4Editor_UnrealEd + 4186989 bytes
UE4Editor_UnrealEd + 4343154 bytes
UE4Editor_UnrealEd + 4183185 bytes
UE4Editor_UnrealEd + 4191174 bytes
UE4Editor_UnrealEd + 4187777 bytes
UE4Editor_UnrealEd + 4453411 bytes
UE4Editor_UnrealEd + 1162089 bytes
UE4Editor_Slate + 822092 bytes
UE4Editor_Slate + 756518 bytes
UE4Editor_Core + 2506393 bytes
UE4Editor_Core + 2450091 bytes
UE4Editor_Core + 2510873 bytes
UE4Editor_Core + 2438466 bytes
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core + 3157718 bytes
UE4Editor!FEngineLoop::Tick() + 3106 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2111]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
is on Unreal 4.5.1 with Myo Connect 0.7.0 Firmware Version 1.1.4