I use plugin in 4.8 ,just by blueprint .It runs ok in editor But can not run after package . Crashed !Anyone can help me ?
Fatal error!
myo64.dll {0x000007fecac41ae0} + 0 bytes
myoPluginTest.exe!DataCollector::Startup() {0x0000000141fef41e} + 138 bytes [d:\users\wujiankun\documents\unreal projects\myoplugintest\pl
myoPluginTest.exe!FMyoPlugin::SetDelegate() {0x0000000141feef9a} + 0 bytes [d:\users\wujiankun\documents\unreal projects\myoplugintest\pl
myoPluginTest.exe!MyoDelegate::MyoStartup() {0x0000000141ff707d} + 0 bytes [d:\users\wujiankun\documents\unreal projects\myoplugintest\pl
myoPluginTest.exe!MyoDelegateBlueprint::MyoStartup() {0x0000000141ff8222} + 0 bytes [d:\users\wujiankun\documents\unreal projects\myoplugintest\pl
myoPluginTest.exe!AWorldSettings::NotifyBeginPlay() {0x000000013fd027fd} + 0 bytes
myoPluginTest.exe!AGameMode::HandleMatchHasStarted() {0x000000013fe68032} + 0 bytes
myoPluginTest.exe!AGameMode::SetMatchState() {0x000000013fe83be0} + 0 bytes
myoPluginTest.exe!UWorld::BeginPlay() {0x000000013fcdc0ce} + 0 bytes
myoPluginTest.exe!UEngine::LoadMap() {0x000000013fbe70a8} + 0 bytes
myoPluginTest.exe!UEngine::Browse() {0x000000013fb8cd6e} + 0 bytes
myoPluginTest.exe!UGameInstance::StartGameInstance() {0x000000013fe87683} + 0 bytes
myoPluginTest.exe!UGameEngine::Init() {0x000000013fe69b0b} + 0 bytes
myoPluginTest.exe!FEngineLoop::Init() {0x000000013f280b15} + 0 bytes
myoPluginTest.exe!GuardedMain() {0x000000013f27fed8} + 0 bytes
myoPluginTest.exe!GuardedMainWrapper() {0x000000013f28020a} + 0 bytes
myoPluginTest.exe!WinMain() {0x000000013f2930e9} + 0 bytes
myoPluginTest.exe!__tmainCRTStartup() {0x0000000142300c95} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll {0x00000000774b59cd} + 0 bytes
ntdll.dll {0x00000000775eb981} + 0 bytes
ntdll.dll {0x00000000775eb981} + 0 bytes