I’m looking through the new archive, and I see the date has been updated, but it seems the .uplugin file has the Engine version as 4.5 and the .dll states it needs to be re-compiled… was that so I could do my own compile, while you finish the release, or was that an oversight? I’m Verifying, I have the latest build of 4.6 just in case I got my side tangled up somehow…
Investigating a bit more, when I add the files all of a sudden Unreal Engine 4.6.0 Doesn’t recognize the project anymore, and asked me to convert in place, or copy to a new folder or ignore. I’ve always copied or converted in place if I had a perforce backup, time I hit Ignore and it worked. Strange though that it’s asking this…
After that it seems to work