[Plugin] Myo

I’m looking at the source code to try and re-compile for 4.6 but I’m having some issues, for one Unreal has changed the button handling, and the code needs to be re-written. Somehow EControllerButtons::Type no longer allows / contains special Structs of buttons.

Error 2 error C2664: ‘bool FSlateApplication::OnControllerButtonPressed(EControllerButtons::Type,int32,bool)’ : cannot convert argument 1 from ‘const FKey’ to ‘EControllerButtons::Type’ D:\Work\UnrealEngine-release\Engine\Plugins\Runtime\MyoPlugin\Source\MyoPlugin\Private\FMyoPlugin.cpp 108 1 UE4

There is a guy on github that did a Joystick Implementation, and documented issue, and I tried replicating what he had, but I’m not as well versed at C++ to fully comprehend how he got around the issues.

[EDIT] LOL (NM, that’s you, I didn’t connect the user names at first) Can you fix the Myo implementation ? Also checking its compatibility with the latest firmware, as it’s supposedly a lot better at recognizing gestures ?

I’ll keep on trying small changes and see if I can find a way around this, please let me know if you’re working on so I can focus on some other aspects of the VR Project I’m trying to complete