I’ve through this forum thread pretty extensively but I am still struggling to get my own meshes to behave properly in the animation blueprint. I got some motion in the preview, but when added to the scene and run, there is no motion from my skeletal mesh, I’ve tested this against the default hand.
https://images.squarespace-cdn.com/content/v1/5875b6951b10e328681422f1/1586623433591-VAX7FI9WTT2LFA4LKFKE/ke17ZwdGBToddI8pDm48kMv_t3eqhUAKdsNJYmFfx7pZw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZUJFbgE-7XRK3dMEBRBhUpzmpSNFb08iR__ThYxWhryA9dEkakiFQa6Ur_Esfmiwlncqnd5e8sfrEVd6iTv4ujU/PlayMode.gif?format=750w
https://images.squarespace-cdn.com/content/v1/5875b6951b10e328681422f1/1586623424380-E3EVDT51MASFY3VOKQN6/ke17ZwdGBToddI8pDm48kMv_t3eqhUAKdsNJYmFfx7pZw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZUJFbgE-7XRK3dMEBRBhUpzmpSNFb08iR__ThYxWhryA9dEkakiFQa6Ur_Esfmiwlncqnd5e8sfrEVd6iTv4ujU/fromBP.gif
https://images.squarespace-cdn.com/content/v1/5875b6951b10e328681422f1/1586623398146-T157R52LS4L9QY82CM4H/ke17ZwdGBToddI8pDm48kMv_t3eqhUAKdsNJYmFfx7pZw-zPPgdn4jUwVcJE1ZvWQUxwkmyExglNqGp0IvTJZUJFbgE-7XRK3dMEBRBhUpzmpSNFb08iR__ThYxWhryA9dEkakiFQa6Ur_Esfmiwlncqnd5e8sfrEVd6iTv4ujU/fromAnimBP.gif?format=750w
I have a theory that the custom mesh looks so wonky due to something with the skeleton or weights not matching the default hand’s skeleton.
But I am really unsure why the hand doesn’t move while running the scene.
Any help would be appreciated. The documentation on this device for Unreal is quite sparse.
Thanks