The general flow is to drag and drop the plugins folder from https://.com/leapmotion/LeapUnreal/releases into your project of choice. An easy way to test this is to get the modules project https://.com/leapmotion/LeapUnrealmodules/releases and drag and drop the matching plugin into it. When you launch you should have a bunch examples to play with out of the box.
If you wish to package you may need to add a basic empty c++ class to your project so that it detects your project plugin and includes it in the packaging process.
There is also a 3.0.1 version of the plugin available directly in the engine, just enable it and it should be available.