Hi, thank you for this great plugin.
I have a question about using this plugin with the Flex branch of Unreal: how do I make the left hand work with Flex objects?
I am using Flex UE4 + LeapMotion + Oculus DK2 to accomplish something similar to this: v=Fv9QGPCppwE.
I have created a new Game Mode blueprint that uses the LeapFloatingHandsCharacter pawn, as per the instructions.
When I try to interact with a flexSphere, only the right hand works:
Interestingly, the left hand collisions work with non-Flex meshes.
Does anyone have an idea what is wrong? Thanks

