[Plugin] Leap Motion - Event Driven

Custom mesh

Hi, we’ve been trying to implement our custom hand meshes to replace the example ones.
To make it work out of the box without changing any of the existing blueprints, we have set up the same bone structure as the one used for the example hands.

The hands work but there are some problems with the standard hands that are included with this plugin.

A significant amount of bones seem obsolute? I could be mistaken, but I don’t see them referenced in your code anywhere. Even if you delete them, everything still works.

The right hand rig’s bone orientation is completely wrong. x-axis should be pointing up (not sure if this is intended?).
From rigging point of view this is very time consuming since the bones are setup wrong. 3dsMax and Maya cannot easily mirror bones over the x-axis.

Basically to make our hands work, we have to copy these “mistakes” over. We were wondering is this is intentional or not?


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