Finally what is the best way to have this working from a developer point of view? Not all leap experiences will be multiplayer, so there should be a toggle, then you need a way to determine ownership of tracked hands, perhaps check if a rigged actor’s parent is a pawn or player controller and determine ownership that way? This isn’t fully settled yet so if you have good ideas about how to expose the functionality in an intuitive way, please contribute thoughts, ideas, maybe even code
A General Rule I try to apply to Software Development is to allow all features to have a Toggle. This allows for greater compatibility and customization.