[Plugin] Leap Motion - Event Driven

The plugin automatically remaps the coordinate system from Leap space to UE space.

That said, if you use the convenience hands you can modify the coordinate by just parenting a scene node; if you use blueprint custom or C++ you can modify the output you receive from the plugin by multiplying the output by a transform. Optionally you can modify this file: https://.com//leap-ue4/blob/master/Plugins/LeapMotion/Source/LeapMotion/Private/LeapInterfaceUtility.cpp to change the coordinate system transform globally for all output from the plugin.