Hey there , thanks very much for the hard work you’ve put into this plugin. Echoing what some others have posted, I have had similar collision issues following your Jenga tutorial with the FloatingHandsCharacter - I can’t seem to detect on hit events in mesh to pick up’s blueprint, where we check if it implements the interface - I made this work with a block component in the FloatingHandsCharacter BP (made a “stick” and got attaching a pickup cube to the “stick” to work by toggling grab with a key press) - this is also for a university project, I’ve tried setting the collision in the meshes (LeftHandMesh and RightHandMesh) in LeapRiggedEchoHandsActor to PhysicsActor but that doesn’t work. The hands are grabbing but they are not being detected as touching the cube. If anyone has a solution to this it would be greatly appreciated! ![]()