Thank you for the answer!
I’m already using the hand moved event to get the data that i send from the client to the server, my problem is that when another client receives the hand’s data of the first client, i can’t find a way to move the hands of the mesh representing the other player(my application is a sort of virtual room with 2 people that can interact in some way using their hands and moving them with the leap).
On the second client i receive correctly the data regarding other person’s hands but i can’t move the mesh’s hands correctly, i saw that you used some sort of orientation variables to move the hands, can i use instead elbow, wrist and fingers components positions(read from the leap hand moved event on the first client) to move the elbow, wrist and finger components on the second client? When i tried to do this i get some strange results like deformed fingers and so on.
Which is the correct way of binding leap data received from a server(so i can’t use event hands moved) to a BasicRiggedLeapCharacter?
Your help is very appreciated.