getnamo
(getnamo)
July 27, 2016, 10:20pm
474
Hi and hi everyone.
First, thank you for this amazing plugin. I’ve tried it out and it works very well out of the box ! This will open new possibilities with VR and I can’t wait to see future project using it.
I’m currently working on a networked simulation and I’m trying to figure out how to replicate hands through the network.
I think the plugin is currently not setup to do so (correct me if I’m wrong), so I started to modify a bit the plugin blueprints.
I’ve managed to replicates a ***LeapRiggedEchoHandsActor ***and its sub components/actor but I’m stuck at animating it. For now, the leap motion client implements the HandMoved event and call a server RPC. The issue is that on the server side the LeapHand reference is not valid so I guess this one is not replicated. To do so I have to start modifying the C++ plugin code and this may be a bit harder than expected.
So before I run into this I would like to know if someone already managed to replicated the hands through the network.
Best regards.
Great investigation and I’m looking forward to what solution you come up with. Make sure to make a pull request when you get it working!
On a side note has anyone else had this issue: https://.com//leap-ue4/issues/12 in packaged games? If so what version of the plugin/editor did you see this?