[Plugin] Leap Motion - Event Driven

Make sure your sprite isn’t set to hidden in game. While your bps look correct you can also try the EventRawImageReceived to get images.

Still no better on this issue, I’m hoping someone else has a better understanding of what happens when you change scale. The thread for this problem is here: "World to meters" parameter problem - XR Development - Epic Developer Community Forums

That’s an interesting approach, I’ll have to look into some of the bind points you suggested. I know Motion Controllers get a late update function call, but I don’t know if regular InputModules do too. There could be a way for the leap motion to pretend it’s a motion controller module to get this late update without engine fix. That could be a fairly sizable refactor.

Regarding the branch, how do you find these branches? I haven’t found a good way to browser UE branches on . Sounds fascinating either way… not that I would know anything about that :rolleyes: