I think the low latency feeling only comes from the “temporal warping bias” that is presented as an option. If I put it to 0 I see the same “lag” as in UE4. I thought about doing something like this for some time and now I have the motivation as it makes quite a difference.
I plan to get the relative position from hands to headset and move them to where they were relative to the HMD x ms before.
How can I get to do that at each update hands event so that it doesn’t add-up.
I know it’s not very inteligible, I’ll try to add a blueprint or some scanned sketches.