[Plugin] Leap Motion - Event Driven

Hi !

First let me thank you for all the plugins you’ve been sharing on .

I was wondering if you had any idea on how I should approach translating your bp using only c++.
I mean reproducing the logic of your blueprints such as RiggedCharacter or VRController in code.
Been playing around with the plugin, but thought I would ask you directly if you’d thought about it already.

Edit:
It seems that using directly the plugin in c++ was not possible based on one of your earlier answer (#45]([Plugin] Leap Motion - Event Driven - C++ - Epic Developer Community Forums)).
Is it still the case? :slight_smile:

Edit2:
Based on the workaround from your previous answer, I duplicated and then modified the parent of LeapBasicRiggedCharacter for a c++ character.
It does work and allow to have the c++ code of the character and the leap plugin character working in concert.
But in such an implementation, how could we access the leap info such as the hand position from the code?
Does it forces us to do everything from blueprints with the plugin?