Ok i need to request ur help pls^^ Im trying to integrate ur plugin into my custom 4.9.2 branch with nvidia flex branch ,however when trying to start it complains about wrong version an wants to recompile,after finishing that sucessful,it does show me the custom pawns and i can change to them,however nothing happens ingame, i did use a project with code (first person template) and i did delete the player actor ingame which normally made it work ,but still nothing:(
Edit: got it to compile and work even in my 4.10 branch with flex now ,the results are pretty amazing,going to upload an example once im finished joying around
however theres another “issue” i want to apply a sword by adding a weapon socket to the echo hands but it doesnt worl the way it normaly does is there any info whats different compared to the normal version ,for reference i did use the sword tutorial on youtube and also applied line trace version of collision
Still thank u so much for this plugin 
Edit 2: i dont get an error,it just doesnt show up in hand
Edit 3: sry for so much questions >.< but hey heres another one : how can i get the echo collision hands to interact with the interface like here for example Ultraleap Docs | Ultraleap Docs Guidelines for Hand Tracking and Haptics ,also the same question but apllied to vr triggers ingame (a lightswitch for example),can i just use the collision hands then move a physics enabled actor mesh with it (the switch itself,without the casing) then check its position and fire of an event (turn on/off lightbulb)? and if yes could u maybe give some guiding cause i found this question a lot (hud and physics based trigger) but no answer that could guide me,thx in advance