Has anyone been working on setting leap hands to mesh? I went to the hydra thread like said and studied the examples him and some other users posted along with the IK and animation docs. I thought I had an idea how to transport what I had seen in that thread over to the leap but I failed quite hilariously instead of following my hands like I hoped it would. Once either of my hands are detected myCharacter’s hands shoot straight to its crotch
pics below. Since I’m an all around noob for the moment I couldnt place the pictures like I wanted to but I will explain my process.
First pic shows the event graph in my BP_LeapController. In it I made two events; Left Hand moved and Right hand Moved, to be honest I don’t know why I set it up this way cuz all it is doing is drawing my spheres (I think) and then I Set Leap enabled. The Draw Debug Sphere function is exactly the same as example.
Second picture is the HeroTPP_AnimBP’s event graph, here I was hoping I would be able to get the location from BP_leapController such as left Wrist and right Wrist and SET the LeftHand and RightHand location. I think I’m not receiving any data at this point which would make sense why myCharacter is touching itself. (The wires outside the pic are from the regular animBP.)
After that I set up both IK nodes for the left and right hand but since I don’t really know if I’m receiving any data from the initial cast I am stumped if anything in here is messed up or not. Do I need to set up rotation?
If anybody has a clue or is interested in figuring this out I would be happy to work together I just want to be able to see my hands in VR