testing the 4.9 update and it runs much smoother than the previous versions. 
But here is an issue i ran into, and I cannot figure out how to solve this properly:
I want to have the camera follow the animation. So when a different animation is played e.g. βsitβ, the camera stays at the same position relative to root.
I figured attaching the camera to the head socket would solve this, which it does.
However the LeapConnector must also placed relativ to camera/head to work correctly.
So this is my setup:

Now when running VR mode, at the moment hands are tracked, this happens:

Is my approach wrong or must I change something in the connector/anim?