Thank you. I was able to compile it with Unreal Engine 4.5.1
I noticed that the event executions aren’t visualized in the blueprint view. I don’t know if that’s expected or not.
Do you know how I can find the real leap-character offset for use with the oculus rift? I can’t seem to find a setting that feels natural. I still haven’t figured out the character/actor/camera hierarchy.
Do you have a DK2? If you do and it works well for you, would you be able to share your character BluePrint in your repo? I’ll keep working at it but any help is greatly appreciated.