[Plugin] Leap Motion - Event Driven

To build the plugin from source, simply install the plugin as usual (drag and drop Plugins and Binaries into project root) and add code to your project. Delete the UE4Editor-LeapMotion.dll and then when you recompile it should include your plugin in the compilation as well.

Alternatively you can add the plugin into the engine root in the same way (turning it into an engine plugin) and it will be enabled in all projects by default, but I haven’t tested this myself.