[Plugin] Leap Motion - Event Driven

Hi there, I’m having trouble getting the debug sphere hands to appear in my project. My project is slightly different in that it’s based off of the flying game template instead of the first person template. I don’t know if this would effect my use of your plugin in any meaningful way, but it’s the only way I can think of that differs significantly from the very detailed implementation instructions that you’ve provided. Maybe it’s because my Pawn is based off of the Plane BP? I don’t know. If I plug in your provided character controller and model instead of using my blueprint stuff, I can see my hands controlling the arms and hands of the provided orange model perfectly. But if I try to implement the debug hands myself, I don’t see anything when I stick my hands out in front of the Leap.

I’ve provided a screenshot of the section of my blueprint that deals with the Leap stuff. I’m using UE 4.7.6 and the version of your plugin that’s recommended for it (0.9.2 I think?).