So… I am using this plugin with oculus rift and got it working with hands from a custom character skeleton and mesh. Whatever you about this not working with VR is wrong.
The first thing you want to do is make sure that the sample out-of-the-box skeleton included within the plugin works correctly with the VR headset. It should, I’ve tested and verified it myself.
I also ran into an issue where the headset goes black. After some investigating, I found that it has nothing to do with the plugin, but with the VR template’s player controller I was using. I found that if you move your character into a volume area, the VR player controller template has a blueprint section which will apply a post processing effect which makes the screen go black. It’s supposed to display a warning, but it doesn’t. If you press “F2” to use the non-lit view, you should see the world just fine. I just disabled the offending section within the VR player controller blueprint and it ran fine (4th sequence pin within VR Controllers Tick function). You might be experiencing the same issue.