Nikatine
(Nikatine)
April 27, 2015, 2:45am
241
So I am stuck trying to figure out how to attach a collision box to the basic rigged character. I am trying to make it so I can swat physics actors (like a simple sphere) when using the leap hands, but it doesn’t work. I tried the method of just placing in near the character model like how I saw this done on the unreal example video for a character punching a large sphere.
My guess is that the way the leap hands are instanced doesn’t allow this to work properly.
I also looked at the skeletal set-up of the rigged character, but I don’t see how components would be attached to that to create a collision volume.
So to sum up…HELP! Any tutorials or a clear explanation on how to make this work would be appreciated!
I’m having the same problem, but with trigger boxes.
I love this plugin; it is too cool for school. Excellent work, seriously. But my little program depends on trigger boxes. Any help would be so appreciated. Pls halp?