Hi ,
In this plugin (and your Myo plugin and your Hydra plugin) you make use of a “delegate” concept. However, looking through your code you do not seem to use any of UE4’s delegate system. Did you look at that and, if so, why did you choose your own custom delegate implementation (mostly through subclassing and virtual functions)?
I ask because I’m making my own plugin now and I wonder if I should use UE4’s system.