Preview version of new features I’ve been wanting to add for a while:
- Landscapes can now be generated as (dynamic) meshes
- Most generators now also work at runtime (Landscape Mesh Spawner, Landscape Texturer, Spline Importer, Buildings From Splines)
- Generation can be triggered based on the current position (either the camera position in editor, or the first player pawn position at runtime)
- Generation can be run continuously (every X seconds)
This is not optimized yet, and can be quite laggy. If there is interest in this feature, I can keep working on it to make it smoother and better overall. Join the Discord to discuss!