The iClone Unreal Live Link plug-in was initially designed for large studios to streamline production by removing monotonous import/export procedures and focusing on content iteration. By connecting iClone’s character pipeline with Unreal Engine’s cinematic tools, Reallusion provided a much more efficient process that significantly accelerated workflows everywhere.
After a 6-month trial run and lots of great user feedback, Reallusion now wishes to further empower the entire 3D community by making the premium Unreal Live Link plug-in FREE to all indie users! So if you are a freelance artist, a solo developer, or just love making awesome stuff… then now you have free access to this powerful connection tool, while taking advantage of Reallusion’s indie packages to create like a pro studio.
Who is eligible?
- Your annual gross revenue from design work must be less than USD100,000 / year
- Only one license per user /organization
- iClone Indie includes a supplementary license for use on a second computer/laptop, users may also work on dual boot mode
- Schools and educational institutions are excluded from this Indie License program.
Please refer to the EULA [End User License Agreement] for specific details regarding these restrictions.
*If you have already purchased this plugin prior to our announcement, then please contact us for your reimbursement with Reallusion DA points.
– WELCOME UNREAL USERS –
Thank you all for your support and suggestions. Since the early launch of the iClone Unreal Live Link plug-in we have been closely listening to your suggestions and feedback. We are grateful for everyone’s interest in the iClone ecosystem for character generation, animation and motion capture. Thanks to you and Epic Games, Reallusion have now made the Unreal Live Link plug-in free for all Unreal indies. We invite you to checkout our indie package offerings for artists who are looking for faster and easier tools. You are invited to use all our free learning resources and to ask questions in the Reallusion forum and social media platforms.