[Plugin] Http/s REST, blueprintable JSON and Parse REST API manager at once (VaRest)

EDIT 1: Ok I’ve just realized my problem is because I’m using a Blueprint Project? How can I convert it to a C++ project? I’ve tried adding an empty C++ class but I still have the same issue. How do I check if my project is a Blueprint project and how do I convert it to a C++ one?

EDIT 2: Alright I finally got it to work. For others’ reference here’s what I did:

I removed the plugin from my project, added an empty C++ class and let UE4 do the generate the visual studio project (it will do this automatically in 4.9). If you go to the File menu, you should see “Refresh Visual Studio Project” instead of “Generate Visual Studio Project” now. Now you have to open up Visual Studio and build the solution before trying to “launch” (in the editor) or package the game. Make sure you have the right build settings (Shipping / Debug / Development etc.) or just build for all of them. Also, if you put the plugin in your Game Engine folder instead of Project folder, you will have problems compiling it because the plugin is missing some .lib file that needs to be compiled (and that will only happen if you added it as a plugin in your project rather than your engine).

I didn’t know that you need it to be a C++ project for this to work properly (be packageable), I think you should state that somewhere on your first post for people who have been programming exclusively in Blueprint (like me).

ORIGINAL POST:
Hey, my project can’t launch/package when I enable your plugin (disabling it and then attempting to package again works). I can still run the game in the editor just fine, even with the plugin enabled and with the blueprint functions being used (and the functions work).

Here what I think is the relevant part of the huge output log…

I attempted to build the project with Visual Studio (like the error message suggested) but when I try generating Visual Studio project files, I get this error.

I should note that I haven’t touched the C++ portion of Unreal yet (I’m not experienced with compiling it in the IDE etc.)