Ah, my bad, I misunderstood this as a request for a plugin to allow hot reloading. I’ll add this as a new request.
I was actually contacted about this by Ryuxq
"I have just found out that you can recompile and hot-reload c++ plugins without having to restart the editor every time. At the very top of the UE Window, you have to go to Window -> Developer Tools -> Modules. This is very hidden! And the twitch stream that was about plugins didn’t show this feature. Instead, the staff always restarted the editor.
Also, it seems like hardly any one knows about it. If I think how agonizing the need to restart the editor has been for me, I thought we should raise awareness. I suggest adding this information to https://docs.unrealengine.com/latest/INT/Programming/Plugins/index.html
There seem to be some limitations to when or what plugins can be compiled (someone hinted me at that). It would be great if those limitations could be explained on the Plugins Page as well"
Looks like there are new features I need to get acquainted with. Let me know if that doesn’t help.