[PLUGIN] Furious Production - Runtime Variable System

Hi everyone! I am proud to announce, that my new Unreal Engine plugin just launched on Marketplace!

Summary
Runtime Variable System is a system that allows for adding, removing and modifying variables on any object at runtime. It provides amazing event-based workflow, that allows for listening to variable value changes, additions and removals.
It enables a new way of communication within the project, without the use of casts or interfaces.
It’s very useful for blueprint-UI communication, creating event systems, interactions or really anything you can imagine.
It works both in blueprints and C++.

The plugin comes in two versions:
Lite - is a smaller version that does not have replication support
Pro - is a larger, more feature-rich version that offers replication and global events without any object provided(check the video for the details).

Take a look and share with us what you think about it. There are tutorial videos and documentation for you to have a look at. Enjoy!

Lite:
https://www.unrealengine.com/marketplace/en-US/product/2cd39dd7c94446f58fad4754fbb395c2

Pro:
https://www.unrealengine.com/marketplace/en-US/product/34657b25a2c54e1c87e860679070a1fe