PlugIn From Epic error in version 4.2

Hi,

I downloaded version 4.3 last revision from Unreal worked properly at the time of making the Bind controls, very cool …

Now, I’m trying to follow the example that exists in the plug-in directory and when I do play the game Unreal hangs on standby, working in the background, I need to close the activity monitor in osx …

I wonder if I’m doing the procedure correctly for example … I just selected a Base Class and a parameter of the class LiveEventObject to be used by the controller in case the value of the RGB channel …

I’m using the functions correctly or may be the mistake of the game does not go into run mode?

Thank you!

My BluePrint

http://s27.postimg.org/c85n85y0z/Captura_de_Tela_2014_07_01_s_08_53_22.png