PlugIn From Epic error in version 4.2

Same process:

To make Blueprint Active and Running

  1. Select the Blueprint in the Content Browser
  2. Click the “Select Blueprint” button in the Live Editor Configuration Window
  3. Click [Bind] to set your controls
  4. Click [Activate] to start the Blueprint processing

To use it

  1. Place a light in your Level
  2. Select the light
  3. Press whatever button on your MIDI controller you bound to “Assign”
  4. the rest of the knobs and buttons you bound for this blueprint will now be able to modify the properties of the light that was Assigned

Let me know if you run into trouble. I can capture a quick video of the process by the end of the week.