With unreal engine 5.4, I am currently following the official tutorial about plugin for shader Creating a New Global Shader as a Plugin.
However, I failed to run the program and the error message is just error code MSB307.
My Foo.Build.cs is as below
using UnrealBuildTool;
public class Foo : ModuleRules
{
public Foo(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
"Foo/Public"
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Foo/Private",
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"ShaderCore",
"RHI",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}
Is there anyone encountering the same problem when following that tutorial?
Thanks for your time!