dandezign
(dandezign)
November 6, 2019, 9:40am
25
anadre:
The DNCharacter (+DNMovementComponent) contains a bunch of additional functions (about 31), but MoveMachneExt(+Multi) is not one of them. Also, contain 2 additional types of movement - swimming and prone.
Macros contain internal functions, these functions operate on data. I try to make this data replicable so that all the code in the event tick works both on the server and on the client
By the way, in the near future, I will release a small add-on to the plugin.
One of the changes will affect the work of MoveMachineMultiExt, I will add new types of Blend for some situations.
Also, perhaps, I will add support for pivot animations
If you want, you can send me your animations that you use in MoveMachineMultiExt, I will try to take them into account when working with the updated MoveMachneMultiExt (I will remove them from my computer as soon as I release the add-on. I just have very few animations for the test=) )
Ahh, I see well what I’m gonna do is start up a clean project and the plugin and use MoveMachineMultiExt and see what happens. I will send you all the animations I’m working with on my next free time and thank you for your responses this plugin is amazing the fact that has full body IK blows my mind thank you again