I am preparing a great addition soon.
It will improve the operation of all machines. This is especially true for move machines
I will introduce support for 2 new types of BlendSpaces (90 degrees X Speed - for moving on the Ground, 90 degrees(L-R) X 90 degrees(U-D) - for flights and swimming)
Pivot support will be introduced (2 different options / support for BlendSpaces 2D)
Support for stopping separately for each leg (which leg ahead will be calculated automatically)
I will improve Ragdoll and exit from it in different environments (Air,Water etc)
Support for montages with root motion in State Machines will be introduced .
This is necessary if you want to get into a car or just sit on a chair - I will add the car to the test project with an opening door, I want to include a small mini-game like GTA in the test project.
A new type of movement in the Movement Сomponent (the ability to move backward, when saving the type of control - bOrientRotationToMovement)
I’ll introduce a new type of class - to select a transitional animation when transition from one animation to another.
Now you can set transition animations very easily
Suppose when you transition from one idle pose to another.
You may need additional intermediate animation, but not in all cases.
You fill in the structure like that, in the transition from this animation to another, an intermediate animation should play, in all other cases make a direct transition
Fixed a bunch of small bugs
I did a great job for preparing the plugin for working on the network (I will introduce full support for working on the network in the next addition)