[PLUGIN] DynamicNode - Very large animation plugin(Locomotion,Swimm,Flying,Ragdoll,IK,CCDIK,LookAt)

Yes it based on character movement component, and based on what you are saying out looks like my character bp needs to be a child bp of DNCharacter c++ class for the functions and macros to work also I believe macro don’t replicate in a networked project I try to use macro for client - side calculations only.