[PLUGIN] DynamicNode - Very large animation plugin(Locomotion,Swimm,Flying,Ragdoll,IK,CCDIK,LookAt)

Pretty strange. I checked on a test project - everything is OK, my steps are:
0. Opened the DemoProject

  1. Created a new blueprint, based on Character
  2. Set : mesh, camera, input(I copied from the demoChar)
  3. Created two functions:

  1. Set AnimClass(Took from the DemoChar):

Everything works without problems.

Is lag compensation based on the MovementComponent? Yes, of course I will use it

Work on adding network support is in progress.