Pretty strange. I checked on a test project - everything is OK, my steps are:
0. Opened the DemoProject
- Created a new blueprint, based on Character
- Set : mesh, camera, input(I copied from the demoChar)
- Created two functions:
- Set AnimClass(Took from the DemoChar):
Everything works without problems.
Is lag compensation based on the MovementComponent? Yes, of course I will use it
Work on adding network support is in progress.

