I am currently developing an Engine plugin that can be used across multiple projects, but was just wondering on what the workflow should be as I am not sure I am doing it the right way.
Should I be developing the plugin in a project and then package it out? Or do I carry on as I am developing the plugin inside the engine/plugins folder and have it loaded in a test project?
All content products must be uploaded as an Unreal Engine project that contains the .uproject file, Content, and Config folders. The Content folder should only contain one folder that is named after your product (the Pack folder) and it should contain all other folders and assets.
All projects should be pre-zipped and the download link you provide should not require permissions to download. You are welcome to password protect your zip file as long as you provide the password in the Version Notes section of the product page.