I have been using an external library called Badumna. Recently, it has been open sourced. My problem is how do you include a 3rd party library to an Unreal plugin. In a normal Application Project in Visual Studio, I can find the settings for including a DLL file and its Header directories. But when opening the project properties of an Unreal C++ Project automatically created by Unreal, I can’t find where to link Badumna’s dll and directories.
