Hi everyone. I posted on answerhub 3 days ago and am not getting any answer. I hope someone will answer me here.
This might be noob question but please bear with me.
I’m currently creating a plugin, but it uses a plugin that Epic created “OnlineSubsystemFacebook”.
So, my question is, can I copy and modify those files or module to my plugin directory to be used by my plugin?
or can I copy-paste codes?
or do I have to extend that plugin? if so, how do I go about doing that?
As Epic staff said once, usually it is not a good idea make plugins dependencies, but you are using an official from UE, so is not that bad, inside your Build.cs is the way to go, you can include another modules there,