Summary
MetaHuman characters created with the in-Engine MetaHuman Character
Creator plugin (UE 5.8) export with a visibly different default
rest/T-pose compared to MetaHumans created via the legacy MetaHuman
Creator web application. This appears to affect RBF corrective
deformation quality — specifically hand/tendon definition — even
though RigLogic and the Post Process Anim BP are confirmed running
correctly on both characters.
Setup
- Unreal Engine 5.8
- MetaHuman Character Creator plugin (in-Engine)
- Comparison character: MetaHuman originally created in the legacy
web-based MetaHuman Creator (pre-5.6)
Observation
The default rest pose differs between the two: plugin-created
characters have hands rotated slightly outward with straighter
fingers, compared to the web-created character’s rest pose.
When an identical posed animation (hand gripping/flexing) is applied
to both:
- The web-created character shows clear, anatomically accurate
tendon/knuckle deformation. - The plugin-created character shows visibly softer, rounder
deformation in the same pose.
I’ve ruled out a few likely causes:
- Not a texture issue — swapped Cavity/Normal maps between the
two characters; the deformation difference persisted. - Not a disabled RigLogic issue — Post Process ABP is confirmed
active and running on both characters (screenshots attached). - Not solely a body-size/proportion issue — difference persists
across multiple heights and body compositions.
My current hypothesis is that RBF correctives fire based on the
delta between a joint’s current rotation and its rest-pose
rotation. If the plugin’s default rest pose already sits closer to
a “relaxed” hand position, the same final pose produces a smaller
rotation delta than on the web-creator’s rest pose — resulting in a
proportionally weaker corrective blend for the same visual pose.
Question for Epic / community
- Is this a known/intended difference between the two creation
paths, or a regression? - Is there a supported way to align the plugin-generated rest pose
with the legacy web-creator rest pose without hand-editing the DNA
file in a DCC tool?
Screenshots attached showing both hands in the same pose, with
Post Process ABP confirmed active on the plugin-created character.