I’m developing an Unreal Plugin with C++ Classes, and Asset Content.
I’m wondering if the Plugin’s Content folder, would it be possible to simply make a Developers folder and benefit like the Developers folder in the Game/Main content?
I wanted a Developers folder to store a sample demonstration of the usage of my plugin, but it is something I would never want to be part of the final packaged product of the user. At the same time, these content should still be part of the plugin when imported around projects in Unreal.
Unreal by default puts in the packaged product all the maps included in the project (and no one usually wants this, this is why Whitelisting maps exists).
You shouldn’t care too much about your sample map being included in the final build, it’s not something you can control.
If you want to release a lightweight plugin and provide the user a big example project (500+ MB), you should upload it to a cloud storage and link it in the marketplace and in the product documentation, so the user can choose weather or not to clutter his drive