I’v been working on a plugin that works great while in PIE modes ( Editor ).
But when I pack the game it won’t work any more.
I’v used the “Launch” button to play the game via the Editor, So I got the game running in packed mode and also logging to the console. From there I can see this line:
LogPlayLevel: EmptyCppProject: [2016.09.13-16.23.20:436][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /RuntimeModeler/ProceduralMeshBuild/RMGameMode_BP.RMGameMode_BP_CLogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /RuntimeModeler/ProceduralMeshBuild/RMGameMode_BP.RMGameMode_BP_C
I have a blueprint class gameMode named RMGameMode_BP that is a child of a cpp class named RMGameMode.
The Cpp class is part of a plugin that is in the Plugins folder inside the project.
It seems like It just won’t get packed with the rest of the game.
How do I solve it?
But now I have an other problem.
I get this message when I’m trying to run the game:
And the log is giving me this:
LogPlayLevel: EmptyCppProject: LogModuleManager:Warning: ModuleManager: Module 'XMPP' not found - its StaticallyLinkedModuleInitializers function is null.LogModuleManager:Warning: ModuleManager: Module 'RuntimeModeler' not found - its StaticallyLinkedModuleInitializers function is null.