Plugin C++ Actor component missing in Builds


I have an Actor Component written in C++, inside a plugin. It works totally fine in the editor. However in a dev build its missing completely, the class isn’t valid, the object isn’t valid. It seems like either the component or entire plugin is missing from builds.

Some Info:

  • The plugin type is development.
  • No editor only includes or modules are used (Only uses core and engine).
  • Plugin builds fine using the PluginManagers build as well as in VS
  • The Actor component has UCLASS(Blueprintable, BlueprintType, meta = (BlueprintSpawnableComponent))

Any ideas as to why this might occur?