Plugin BlackMagic

Good afternoon, I am creating a simple interface in Unreal 5.2 and I have the blackmagic plugin already configured correctly to detect a card. The problem is that through blueprints I cannot get the configuration variable and, for example, the Auto Detectable Timecode Format can. I have entered the Blackmagic plugin, specifically in BlackmagicMediaSource.h and I have seen that the configuration variable is there but not for blueprints. Is there any way I can transform that variable and take it into the blueprint of my interface to display it on the screen? The purpose of this is that when the user runs the application he does not have to go to the unreal editor and can configure it from the interface.