Hello! I was following the integration tutorial and when I got to the 3rd video where he implements the ledge jump… I can’t make it work.
It’s worth mentioning that when I created the ledge zones… they never connect to each other no matter how close I put them to each other … so I tried the demo map that comes with the feature pack. I see two ledges connected and when I use my character it can’t ledge jump but when I use the premade character from the AdvKit … the ledge jump works normally.
My character is based on a custom C++ Character class… so I had to make my Character class inherit from the AdvKitCharacter C++ class. I made sure that all the unreal functions call their parent function.
Can you please help me with this? Is there something I’m doing wrong?
SOLVED IT! Turns out that in my Custom character constructor method I create the capsule component when the AdvKitCharacter already does that… so I removed that line and it works!