PLS SEND HELP! I'm stuck making a mouse click rotation

hi, i just started using ue4. so pls be gentle

im trying to make a simple interactive showroom kinda thing where when you click on the cone on the left side the cylinder (black platform) rotates a certain angle (in my case, 90 degrees), and clicking on the right cone will make the cylinder turn 90 degrees but the other way.

this is so far what i have, and apperently im not accomplishing anything here because when i hit play, and click on the cone, it does nothing at all, the view of the game will just go crazy as i move my mouse around.

can someone please point out what i should add to the BP, and how do i turn off the mouse movement controlling the view of the game whenever i hit play XD

Look in your Player or PlayerController under the section called “Pawn” - there should be settings regarding the rotational input. You should be able to untick one of these and hopefully that will fix your issue.

and:

312029-cones.gif

thanks pal,i’ll try that out

so what i had in my bp is not that bad huh,just need some extra settings
huge thanks pal!

i just tried it out, but i cant find the nodes you had in the second pic, those two "set"s, where did they come from (sorry if this is a stupid question)

those are variables right?

hey i manage to make one just like your gif shows!

but i still have some questions.
why is it glitching sometimes?
and
to take it to the next level, what do i do to make the rotation really show, not just make the cube “teleport” from one location to another XD

so this is what i have so far, new problems coming XD

so the issue is, instead of rotating 90degrees, the cylinder will spin really crazy so im assuming the 90 in the multiply represents 90 full spins. but what i dont get is, when the spinning stops, the cylinder will be off for like 10 or 20 degrees, in other words, the cube is not going back to its original location, and the more i spin, the more the difference is.
i also tried setting the multiply to 0.25 (assuming 1 represents a full 360), but it’s not right either.

some help plsssss
thanks!

Excellent! - I knew you were gonna ask that. I will be back in a while, I will show you… ( answer is a timeline )…

312150-timeline.gif

I also preempted your next queston, which would have been ‘But if I keep clicking it, the thing jumps’, that’s why there’s a DoOnce node there…

omg you are soooo awesome!!
it might take me a while to understand what’s going on in your bp
but THANKS!

yeah so i made it XD XD XD

figuring out how to package this thing XD

umm…
so i was thinking, is it possible if i get rid of the cones and instead turn it into a click and drag to left/right interaction, but no matter how hard i drag, a single “click, drag, release” will just trigger the rotation once, which is just a 90 or -90 degrees.

hehehe i just cant find a suitable node(s) to replace the on click cone

Ah, that’s a whole thing :slight_smile:

Best to post a new question on that I think…

oh i see
i thought it’s not going to be that complicated XD
i’ll look for existing solutions first
thanks pal,really appreciate you always replying

No worries, actually off the top of my head, don’t know how to do that. But it’s good for the people who come here later to look stuff up if it’s broken into separate subjects :slight_smile: