PLS HELP ME i can’t package my project there is being PackagingResults: Error: Unknown Cook Failure error pls help its an emergency
Could you pls share the output log?
Thx
ok. But i can’t cuz im new user how can i do that
and thank u very much for your help
and how can i post attachments
UATHelper: Packaging (Windows): ERROR: Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\aliem\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+UE5.01+UE_5.0\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 15m 1s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
pls fix it i need the exe of the game for tomorrow
PLS PLS PLS
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Failure - 20 error(s), 39 warning(s)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): Execution of commandlet took: 699.09 seconds
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 307.20 MB (0.30 GB) budget. Usage: 0.00%
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 0
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): Took 894,2405866s to run UnrealEditor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows): ERROR: Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\aliem\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+UE5.01+UE_5.0\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 15m 1s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
Thy for the logs. It appears that the “Cook failed”
There is a path to the cook-log
( C:\Users\aliem\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+UE5.01+UE_5.0\Log.txt for full exception trace)
Can you pls upload this one?
Log.txt (124.3 KB)
here is my log
where are you from (for your country’s clock…)
Im from Austria.
So if you search for “error” within your log, you get 56 entries.
Thats why your build is failing.
(maybe at some of them you are refering to deleted assets!?)
ok ty
You can try to fix up redirections and validate the assets. Maybe it helps
ok i will try it
ty very much
20 percent of these was fixed ty very much again!!!
Thats good
What about the others?