UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Assertion failed: LoadedWorld [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/LevelActor.cpp] [Line: 1381]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffa2004fd9 KERNELBASE.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff1ec50216 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff1ec54218 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff1e97242d UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff1e8c6a45 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff1e8c80a0 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff0ee9bd71 UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff0ccbe883 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff0ccc19bf UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff0ccc2bdb UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff0ccd9856 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff0cb0e6a0 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fff0cb38f4d UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff6d469a02c UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff6d4690d2c UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff6d46910ba UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff6d46940dd UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff6d46a5984 UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff6d46a78be UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffa4187034 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007fffa44a2651 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: LoadedWorld [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/LevelActor.cpp] [Line: 1381]
PackagingResults: Error: [Callstack] 0x00007fffa2004fd9 KERNELBASE.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff1ec50216 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff1ec54218 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff1e97242d UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff1e8c6a45 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff1e8c80a0 UE4Editor-Core.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff0ee9bd71 UE4Editor-Engine.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff0ccbe883 UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff0ccc19bf UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff0ccc2bdb UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff0ccd9856 UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff0cb0e6a0 UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fff0cb38f4d UE4Editor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6d469a02c UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6d4690d2c UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6d46910ba UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6d46940dd UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6d46a5984 UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff6d46a78be UE4Editor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fffa4187034 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007fffa44a2651 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Took 355,6726098s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\andre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+portal+UnrealsEngine+UE_4.27\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Took 0.032139 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: Window ‘Project Settings’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms
LogMainFrame: Project requires temp target (ControlRig plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/CourageDemoGame/Mini/CourageMini_2/Binaries/Win64/UE4Game-Win64-Test.target does not exist.
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=D:/CourageDemoGame/Mini/CourageMini_2/CourageMini.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=D:/CourageDemoGame/Mini/CourageMini_2/CourageMini.uproject -cook -stage -archive -archivedirectory=D:/CourageDemoGame/Mini/NoEditor -package -ue4exe=D:\portal\Unre
alsEngine\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe -clean -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -clientconfig=Test -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\CourageDemoGame\Mini\CourageMini_2\CourageMini.uproject
UATHelper: Packaging (Windows (64-bit)): CourageMini.uproject requires a temporary target.cs to be generated (ControlRig plugin is enabled)
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: D:\portal\UnrealsEngine\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe CourageMini Win64 Test -Project=D:\CourageDemoGame\Mini\CourageMini_2\CourageMini.uproject -Clean -NoHotReload D:\CourageDemoGame\Mini\CourageMini_2\CourageMini.uproject -NoUBTMakefiles -remoteini=“D:\CourageDemoGame\Mini\CourageMini_
2” -skipdeploy -nobuilduht -log=“C:\Users\andre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+portal+UnrealsEngine+UE_4.27\UBT-CourageMini-Win64-Test.txt”
UATHelper: Packaging (Windows (64-bit)): Cleaning CourageMini binaries…
UATHelper: Packaging (Windows (64-bit)): Took 1,2992259s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: D:\portal\UnrealsEngine\UE_4.27\Engine\Binaries\DotNET\UnrealBuildTool.exe CourageMini Win64 Test -Project=D:\CourageDemoGame\Mini\CourageMini_2\CourageMini.uproject D:\CourageDemoGame\Mini\CourageMini_2\CourageMini.uproject -NoUBTMakefiles -remoteini=“D:\CourageDemoGame\Mini\CourageMini_2” -skipdeploy -Man
ifest=D:\CourageDemoGame\Mini\CourageMini_2\Intermediate\Build\Manifest.xml -NoHotReload -log=“C:\Users\andre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+portal+UnrealsEngine+UE_4.27\UBT-CourageMini-Win64-Test_2.txt”
UATHelper: Packaging (Windows (64-bit)): ERROR: Targets cannot be built in the Test configuration with this engine distribution.
PackagingResults: Error: Targets cannot be built in the Test configuration with this engine distribution.
UATHelper: Packaging (Windows (64-bit)): Took 9,5931493s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\andre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+portal+UnrealsEngine+UE_4.27\UBT-CourageMini-Win64-Test_2.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
Hey @WolfiBand!
I see one critical note that could be your issue:
Also, check out this thread as it may have a way to pinpoint what exactly is the problem:
I hope this points you in the right direction!