Bring Google Play Games Services to your Unreal Engine Android project with full Blueprint and C++ support.
This plugin provides full access to the modern Google Play Games Services v2 through clean Blueprint nodes and a well-structured C++ API, allowing you to integrate player sign-in, achievements, leaderboards, cloud saved games, player profiles, and events without writing native Android code.
All major GPGS features are implemented in a single unified solution, designed for real-world mobile games and long-term production use. The plugin follows an asynchronous, callback-driven architecture with clear success, failure, and conflict handling, ensuring predictable behavior and full control over every operation.
A clean Blueprint API, a consistent C++ interface, detailed documentation, and direct Discord support make integration straightforward for both beginners and experienced Unreal Engine developers working on Android projects.
If you have any questions about the plugin, its features, or whether it fits your project, feel free to reach out and clarify any details before or after purchase.
🛈 This plugin is an independent implementation and is not affiliated with or endorsed by Google LLC.
Supported Google Play Games Services
🎮 Player Sign-In
🏆 Achievements
🏅 Leaderboards
☁️ Saved Games (Cloud Save)
👤 Player Profile
📊 Events
Supported Features
🧩 Clean Blueprint API with full C++ support
🔄 Fully asynchronous operations with success, failure, and conflict callbacks
🏆 Full Achievements support (unlock, reveal, increment, set steps, UI)
🏅 Complete Leaderboards API (submit scores, immediate results, queries, UI)
☁️ Cloud Saved Games with conflict resolution and metadata access
👤 Player profile access for signed-in users
📊 Google Play Games Events support
📚 Full documentation with real usage examples
💬 Direct technical support via Discord
Need Help or Have Questions?
📧 ploxtools@gmail.com